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In this case, it allows you to duplicate a counter put on Aragorn on another creature. While we've made cards before that trigger to put a counter on your creature, and often a choice of numerous counters, we haven't combined them with a separate "counters matter" ability. Aragorn, Company Leader is a good example. The more we use keyword counters, the more we push the boundaries of how we can use them.
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Dave would use them yet again in Kamigawa: Neon Dynasty. This prompted us to move keyword counters to deciduous status, meaning any set had access to them, but the general rule was that the set needed to be at a low as-fan if there aren't punch-out cards.
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The set didn't have punch-out cards, but Dave felt that at a low as-fan it would be acceptable. A previewed plane card in the upcoming Magic: The Gathering® – Doctor Who™ Commander decks uses a shadow keyword counter, the first nonevergreen keyword counter.ĭuring Kaldheim, Dave Humpherys decided to use them in the set on three cards-one uncommon and two rares. Ward, which was added late, hasn't gotten a keyword counter yet. The first was a downside mechanic, and the other two don't work particularly well as counters. This covered all the evergreen keywords at the time except three: defender, flash, and haste. Commander (2020 Edition), which was released with Ikoria, included two more (double strike and indestructible). The set introduced nine keyword counters (deathtouch, first strike, flying, hexproof, lifelink, menace, reach, trample, and vigilance). Ikoria had a punch-out card to help players track the changes. Mutate would change, but Dave Humpherys, who had been the set lead for Amonkhet and Ikoria, was a huge fan of them and kept them in. I ended up using them in the vision design for Ikoria: Lair of Behemoths, originally as a core tool to how mutate worked. (If we had the technology at the time, I'm sure they would have used keyword counters.) Then about a year later, we did a Hackathon looking at potential future design space, and I led a small team to design a whole bunch of cards using keyword counters to test them out. I should note that the Chimeras from Visions were technically the first cards to put counters on a creature and grant them a keyword ability, although not as cleanly as keyword counters.
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When designing Amonkhet, the idea of keyword counters came up for the first time, but the set had enough going on that they decided not to pursue it. Let's get to it!Īmonkhet introduced punch-out cards that could fit into a booster and had elements, often counters, that players could punch out and use in gameplay.
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Over the next two weeks, I'll be telling some design stories for cards from the set. Over the last two weeks ( Part 1 and Part 2), I talked about the vision design and set design of The Lord of the Rings: Tales of Middle-earth™ (LTR).
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